Human perceptions of sports equipment under playing conditions
نویسندگان
چکیده
منابع مشابه
Human perceptions of sports equipment under playing conditions.
Assessment of the 'performance' of sports equipment is generally derived from physical and technical parameters, such as power, speed, distance and accuracy. However, from a psychological perspective, players need to feel comfortable with their equipment and confident in its properties. These factors can only be measured through the subjective assessment of individual perceptions. Focusing on a...
متن کاملDesigning Systems of Ubiquitous Sports Equipment
In this video, we report a user-centered, iterative design process for augmenting sports equipment with ubiquitous computing technology. The prime focus of the project is on user needs in this domain. In a multi-disciplinary e ort we rst investigated what short-comings current practices have and how novel technologies can help to improve the experience and value for users and instructors alike....
متن کاملDeveloping competencies by playing digital sports-games
The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly implemented in educational settings by educators. These...
متن کاملDesigning Ubiquitous Computing Systems for Sports Equipment
In this paper, we report on a user-centered, iterative design process for augmenting sports equipment with ubiquitous computing technology. In several design iterations, a fully working system for training and physiotherapy, comprising hardand software components of ubiquitous computing technology, has been developed. The prime focus of the project is on user needs in this domain. In a multi-di...
متن کاملTechnology-Mediated Experience of Space while Playing Digital Sports Games
The general aim of the research project presented in this paper is to analyze the different interactions between human, technology and space within existing theoretical frameworks from different disciplines and to apply these approaches to digital sports games. One particular aim is to investigate the impact of playing expertise or a manipulation of game situations, as well as the use of differ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal of Sports Sciences
سال: 2001
ISSN: 0264-0414,1466-447X
DOI: 10.1080/026404101750238944